Scope and Silos

I’ve watched a lot of teams try to be more agile or more adaptive, or just move to faster shipping cadence. It has taken me a while, but I think I see a pattern, and the hard stuff boils down to two things.

Scope and Silos

Scope

Scope, in this context, is everything that goes into a feature / user story. For many developers in the previous century, this meant getting the thing to compile and sort-of work, and then letting test pound quality into it. That worked fine if you were going to spend months finding and fixing bugs, but if you want to ship every week, you need to understand scope, and figure out a way to deliver smaller pieces that don’t lower customer value.

Scope includes architecture, performance, tests, telemetry, review, analysis, interoperability, compatibility, and many, many other things beyond “sort-of works”. There may not be work to do for all of these items, but if you don’t consider all of them for all stories, you end up with an application where half of the features are incomplete in some way. If half of your application is incomplete, are you ready to ship?

Silos

The second “problem” I see – mostly in teams transitioning from predictive development models are silos (or strict adherence to the team ownership). You can find these teams by asking people what they do. They’ll say, “my team owns shimmery blue menus”, or “I own the front page”. When you have a team full of people who all own an isolated piece of the product, you very likely will have a whole lot of stories “in progress” at once, and you end up with the first problem above.

I’ve frequently told the story of a team I was on that scheduled (what I thought was)  a disproportionate number of features for a release an a specific area. When I asked why we were investing so much in that area, I was told that due to attrition and hiring, that the team that owned the area was much larger than the other teams.

If you’re shipping frequently – let’s say once a week, you want every release to have more value to the customer than the previous release. Value can come from stability or performance improvements, or from new features or functionality in the product. On a team of twenty people, delivering twenty new stories is probably not a great idea. Failing to finish any of those stories and delivering no new functionality is worse.

So pick the top 3 (ish) stories, and let the team deliver them together. Forget about who reports to who, and who owns what. Figure out what’s most important for the customer, and enable the team to deliver value. Everyone may not be involved in delivering a story each release (there’s bound to be be fundamental, infrastructure, and other similar work that needs to be done). That’s ok – let the team self-organize and they’ll do the right thing.

In other words, I think a lot of improvement to be discovered by defining work better, and limiting work in progress. Not rocket science, but often forgotten.

Similar Posts

  • Five for Friday – May 31, 2019

    Since last week, I’ve been to Helsinki and back – but still found a few things I think are interesting. This presentation on Increasing Engineering Tempo at Splice is all about accelerating the achievement of shippable quality. I’m reading Agile and Lean Program Management by Johanna Rothman – like her other books, it’s practical, easy…

  • Roles and Boxes

    The fine folks at the Ministry of Testing keep promoting my blog posts, so the least I can do is give them a link and a shout out. I’m looking forward to talking about “Testing without Testers” at Test Bash Philadelphia (preview here) and about my role on the team. This morning, I passively listened…

  • Creative Work

    It’s early January, but I think I’ve already read at least a half dozen web articles on how testers need to be creative and use their brains, etc.. The articles are exactly on point in some sense, but most give me the feeling that the authors think that software testing is (one of) the only…

  • Portland, October 2018

    I mentioned this on twitter, but it’s worth calling out here directly as well. I will be talking about modern testing (and giving a workshop on web testing tools) at the Pacific Northwest Software Quality Conference in early October, 2018 (full details on the PNSQC site). This isn’t my first time to PNSQC – I…

  • More on Test Design

    I’m sure by now that most people who want to have seen the webinar I gave last week on test design (if not,the recording is here and slides are here). I had a few goals in this presentation. One I stated clearly – this presentation was primarily about the how of Test Design – not…

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.